

depends on mobs density, maybe swap Frailty curse to LotD for better resource managementĢ5%= 165 essence per globe per 2 sec = 82.5 ess/s (+2.3 spears/s + x2 from simulacrums)ģ0%= 198 essence per globe per 2 sec = 99 ess/s (+2.Reduces cooldown of all skills by 4 - 7%. P.s Seems like the best damage scaling rune, accounting +2 simulacrums and recommended second dd, there should not be a problem with AoE dmgĪlthough, there might more interesting options such as cold spear with increased AS or physical "shatter" spear for insane AoEīone Spear attacks per second with x2 simulacrums active: 5.25īone Spears shot during 4 secs: +/- 7 spears + 14 spears from simulacrums= 21 spearsĮssence: 36 per spear + 2 free spears from simulacrumsĮssence pool 660 with (simulacrums reservoir rune 696 ess with SotJ): +/- 18 spears + 36 spears from simulacrums for total = 54 spears!ĭevour voracious (2% ess reduction for each consumed corpse for 5 secs):ġ0 corpses (20% reduction): 28.8 essence per spear-> 50.7 essence/sĢ5 corpses (50% reduction max): 18 essence per spear-> 31.7 essence/s Great damage scaling, each 10 mobs increase damage by 150%! + Blighted Marrow rune (15% dmg increase for each enemy spear passes through): DPS x (1+(0.15 x number of enemies)) Simulated on Inarius set with 10,000% weapon dmg increase and 2m sheet dps (BoT rank 100 Zei's rank 100 BotP rank 25)Įach simulacrum's bone spear dps: 186,420,026,385 x 2 = 372,840,052,770 2-piece bonus set interaction with Simulacrum's "self sacrifice" and "Haunted visions" amulet (possible bug, idk.) (Enforcer, if simulacrums considered as pets?)Ģ. List of possible/required changes/issues: The listed build variation is designed to work in group with ZNEC for globes/resource generation

So far, its hard to say how efficient the new build/set is however it promises decent damage and ez gameplay if nothing changes (hopefully) Here is a possible necromancer build utilizing the new legendary set and improved "haunted visions". PTR is upon us and its time to theory-craft new builds ^^ While not taking damage, damage dealt is increased by up to 100% and damage taken is increased by up to 50%. Maximum 5 stacks.Ĭritical Hit Damage Increased by 51 - 100%

In addition, your movement speed is increased by 8 - 10% for 5 seconds. Your cold skills reduce the movement speed of enemies by 30%.
